Canal Convergence, an outdoor, large-scale, interactive art exhibit, was held Nov 9-18 2018 in Scottsdale, AZ. I caught the Sunday event and helped to shape some of the light and sound generated by interactive displays such as “Iceberg”** by ATOMIC3 and APPAREIL Architecture, “Luminous Cactus”** by Toby Atticus Fraley, “Sound Sculpture”** by Masary Studios.
Other major installations included “Loop”** by Ekumen, “Light Flutter”** by Skunk Control out of Australia, “Arizona!”** by Choi+Shine Architects, “Floret”** by Koros Design, “Infinity Crystal”** by Klip Design, and “Floatus”** a show stealing fire display by Walter Productions. (**shown in video).
The real stars of the show were the kids who were eager to try everything. My advice to industrial designers and artists making public, interactive work, kids will push to robustness of your design to the edge and beyond. If there is a switch to be moved, a drum to turn, a lever to pull, or a box to move or climb on, they will, most vigorously.
Canal Convergence - Scottsdale, AZ